Baking Masks

Some masks require a baked texture for detecting edges or something similar. You can bake those masks in the baking panel under the mask section.

To bake a mask simply click the corresponding bake button. The baked image will be automatically applied to the masks that need it. Before you bake you can enable the baking preview. This is done by pressing the button next to the bake button. It will show you how your baked mask will look before you have to bake it.


This is WIP and will be in the full 1.3 release.


This option will bake a pointiness map. It depends on the geometry of the mesh.


This is based on the bevel shader and will detect the edges of your object.

Ambient Occlusion

This will bake an ambient occlusion map of your object. It is based on the ambient occlusion shader.